The point of this system is to make story mission map design much more approachable for modders. All game logic that drives this mission has been designed using the new Trigger System - a set of logic components that can be connected together using signals in the RF Mod Tools for Unity. The idea behind this mission is to bring together parts of both Spec Ops and Battle gameplay, so you will play as both Talon and your standard Eagle grunt in the same mission. It even opens with a cutscene featuring shiny new fully-animated characters :O In this mission, you're tasked with assaulting the Citadel and sabotaging the enemy air capabilities. This mission is a part of the story campaign I announced a while back, and while it is still a work in progress (this is Ravenfield after all.) it is still playable from start to finish. You can see the results of this in the new story mission available in the instant action menu. On top of creating a story mission I have spent a lot of time refactoring the underlying game tech so that it works with both the original instant action style sandbox gameplay and the new designed style of the story campaign. So what's new? Basically I have been working on getting story missions to work with the game. Hey hey everyone, EA27 is finally here! Holy smokes this took a long time.
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